Halo: Master Chief Collection: Neuer 523MB Patch verbessert Matchmaking & mehr
Microsoft hat einen weiteren Patch für Halo: The Master Chief Collection veröffentlicht, der dieses Mal 523MB groß ist. Der neue Patch verbessert vor allem das Matchmaking, das seit Erscheinen der Halo-Collection für Probleme sorgt. Daneben werden weitere kleine Probleme gelöst, die zum Beispiel die Lobby, Stabilität oder Costum Games betreffen. Weitere Patches werden in Zukunft folgen.
Erst Anfang der Woche richtete sich Bonnie Ross, Chefin des Entwicklers 343 Industries, in einem offenen Brief an die Spieler und entschuldigte sich für die technischen Probleme der Halo-Collection.
Damit steht Bonnie Ross aber nicht alleine da. Nicht nur Halo: The Master Chief Collection hat mit schwerwiegenden technischen Problemen zu kämpfen, auch die Veröffentlichung des PS4-Racers DriveClub war gelinde gesagt eine kleine Katastrophe und mit Assassin’s Creed Unity hat Ubisoft ein mit Bugs durchzogenes Spiel veröffentlicht und erntete darauf einen Shitstorm. Als Entschuldigung und zur Versöhnung gibt es von Ubisoft nun ein Gratis-Spiel für alle Käufer von AC: Unity.
Der neue Patch zur Halo: Master Chief Collection löst folgende Probleme
Matchmaking
- Made improvements to the way the matchmaking system handles player matching
- Made improvements to the team selection process to improve team balancing
- Made an update to the party system to improve searching with parties (2+ players)
- Made further improvements to how matchmaking progress is communicated to the player
- Made an update to ensure that players do not enter a non-joinable state after searching for a match
- Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
- Resolved a variety of incorrectly displayed matchmaking prompts
- Improved matchmaking roster presentation during team creation phase to remove roster flickering
- Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
- Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby
Party, Lobby, and Custom Games
- Made an update to ensure that custom game settings persist between matches
- Made an update to ensure that player’s player emblems load correctly when returning to lobby
- Made an update to improve nameplate and emblem display
- Improved the display of emblems in the “Games Session Details” screen
- Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
- Made an update to improve party stability after completing a matchmaking game
- Made an update to ensure that players are joinable after playing a matchmaking game
Stability
- Made a variety of updates to improve UI stability
- Resolved stability issues that occurred while viewing medals in “Player Details”
- Made an update to prevent stability issues caused by controller disconnects
- Made an update to improve post-game-carnage-report stability
- Made an update to address in-game stability for Halo 2
- Improved matchmaking stability while searching with parties (2+ players)
- Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
- Resolved a variety of miscellaneous stability issues to improve overall performance
Achievements
- Made an update to ensure that the “Zealot” achievement is unlockable