Elite: Dangerous - Gamma 2.03, 2.04 & 2.05 u.a. mit höherem Kopfgeld
Die Weltraum-Simulation Elite Dangerous erscheint zwar offiziell erst am 16. Dezember 2014, trotzdem dürfen einige Spieler im Rahmen eines Early-Access-Zugangs bereits jetzt in das Universum des Spiels eintauchen. Und Frontier Developments versorgt diese sogenannte Gamma-Version mit regelmäßigen und fast schon täglichen Updates.
Am zweiten Dezember-Wochenende wurden etwa schon die Version 2.03, 2.04 und 2.05 veröffentlicht.
Die drei Pre-Release-Patches haben diverse Neuerungen und Fehlerbehebungen mit sich gebracht. So hat das Entwicklerteam mit dem Gamma-Upadte 2.03 etwa die Auszahlung für erfolgreiche Kopfgeldjagden erhöht, um den Berufszweig des Kopfgeldjägers attraktiver zu machen. Außerdem wurden einige Absturzursachen behoben und Verbesserungen an der Galaxy-Map und am TrackIR vorgenommen.
Mit Patch 2.04 wurde wiederum das Missions-Balancing angepasst. Und das Update 2.05 brachte einige neue Übersetzungen mit sich - die deutsche und die französische Version des Spiels sind jedoch noch nicht komplett übersetzt.
Nachfolgend alle Patchnotes vom Pre-Release-Wochenende
Patch 2.03
Server-Side-Update
Patch 2.04
Server-Side-Update
Patch 2.05
Am zweiten Dezember-Wochenende wurden etwa schon die Version 2.03, 2.04 und 2.05 veröffentlicht.
Die drei Pre-Release-Patches haben diverse Neuerungen und Fehlerbehebungen mit sich gebracht. So hat das Entwicklerteam mit dem Gamma-Upadte 2.03 etwa die Auszahlung für erfolgreiche Kopfgeldjagden erhöht, um den Berufszweig des Kopfgeldjägers attraktiver zu machen. Außerdem wurden einige Absturzursachen behoben und Verbesserungen an der Galaxy-Map und am TrackIR vorgenommen.
Mit Patch 2.04 wurde wiederum das Missions-Balancing angepasst. Und das Update 2.05 brachte einige neue Übersetzungen mit sich - die deutsche und die französische Version des Spiels sind jedoch noch nicht komplett übersetzt.
Nachfolgend alle Patchnotes vom Pre-Release-Wochenende
Patch 2.03
- Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
- Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too
- Fix repro'd case of spinning ship lock on load
- Fix soft lock when buying data and then going to system view
- Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
- Fix for ATI driver crash seen when the Imperial capital ship warps in
- Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
- Fixed assert caused by trying to generate planets in a nebula
- Fix for missions not showing up when moving servers
- Fix to cobra's front hardpoint door animation being swapped
- Reduce memory footprint of route finder to compensate for larger search radius
- Refresh the mission list if we initially fail to accept or update a mission
- Split WearAndTear into visual and gameplay parts, repaired separately
- Prevent dropping out of supercruise into capital ships
- Remove Electosmelters from cargo drop
- A couple of galaxy map trade route improvements
- Switching on an individual commodity will now automatically toggle on its parent category
- Added buttons for selecting all/none - Track IR fixes
- No TrackIR roll in cockpit fixed
- Sluggishness when using TrackIR 5 fixed - Added some logging for accepting missions failing and updating missions failing
- Fix for plotting jumps in the galaxy map which are too long
- Added support for AV8R01 by adding it as an alternate AV8R03 scheme
- Auto downgrades support added (automatic graphic settings)
- Commodities market UI cargo count doesn't update when discarding cargo fixed
- Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
- Galaxy generation optimisation
- Tweaked shadow setting in the high and medium presets
- Salvage missions now correctly spawn objectives
- Make normal slavery collect missions give cash not just rep
- Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
- Fixed trade route filters stop working if you use Clear while a heading is expanded
- Upped AI bounties to make bounty hunting more viable as a career
Server-Side-Update
- Prevent paintjobs and decals being applied to unsupported ship slots
- Allow exploration data worth 0 credits to be sold
- Activate the link between commodity markets and faction simulation
- Fix some failing requests for starport news
Patch 2.04
- Fix for crash in comms UI trying to access objects not yet created
- Fix crash when finding any star in the "Skull and Crossbones Neb. Sector"
- Fixed a possible path that would cause the game to crash in hyperspace if an overlay unloaded for some reason
- Make sure we pass the distance contract string through the localiser
- Fix an issue with planet classification which should fix the issue with missing stations
- Fixed a problem showing unexplored planets and rings in the in system map
- Balance mission type ratios
- Fix permit and rank missions
- Prevent assassinations asking you to kill people from their own faction
- Fix for planets spinning too fast
- Fix for intersecting binary planets
Server-Side-Update
- Fix intermittent transaction errors on hyperspace jumps
Patch 2.05
- Fix a rare crash that could occur if a ship belonging to a stale but valid faction shot someone
- Fix a rare crash that would be caused by a missile that was partially constructed (or partially shut down) appearing on someone's radar
- Fix rare crash in nebulae sorting
- Fix a rare crash when hyperspacing
- Prevent crash if we fail to allocated vertex or index data
- Scrolling with the Game Pad in a module slot in Outfitting causes the highlight to disappear
- Fix unrecoverable error when trying to abandon a mission
- Stop missions disappearing when switching servers
- Stop in progress missions disappearing when switching servers
- Reputation fix for massacre missions
- Decrease many reputation gatings for missions
- Increase number of missions on a board
- Fix independent permit missions
- Fix salvage mission contracts so that they tell the player what system to search
- Make sure that permit missions are included in the upload
- Added in game links (in the training descriptions) to the external tutorial videos
- Fix for several system specific mission components failing. Specifically addresses salvage and assassination missions
- Don't allow the route finder to make more then one step which performs a galaxy octree search to improve performance
- Filters are reset when you exit from the map fixed
- Avoid showing trade route lines for the same commodity flowing both ways
- Update stations to allow for planet classification changes (fixes some missing stations)
- Fix a bunch of incorrect meta-data about terraformed planets
- Mission jump distance corrected for long range jump distances
- New batch translations (French & German - not text complete yet)
- Better debug output for starsystem web request errors
- Rename slave category to 'slavery' to hopefully reduce confusion about slave legality
- Various text fixes
- Fix erroneous cargo item "CropHaarvestors" in USS